বৃহস্পতিবার, ৩০ আগস্ট, ২০১২

Roleplay Themed Card Game

The premise is simple! A card game themed around telling a story or roleplay. The community can contribute to the cards in the game, and in fact the game wouldn't exist if they didn't, so feel free to PM me an idea.

Both players agree to play with decks of equal size, 50 being the current 'standard'. As you play events will happen, characters will become friends, betray, fight, explore and do all the things they would in a normal story. At the end of the game you will have a Score, and the person with the highest Score is the winner! However the game doesn't have to end there. You can write down the key events and twists that happened during the game and you'll have a rough outline of a story. All its lacking at that point is the thoughts and emotions of the characters, or any specific details.

Get it?

But primarily the card game can still be played as a card game. So how do you play? To play you don't need to worry about having a physical deck. You can play online with just a list of the cards you intend to use. But what makes a deck? There are mainly five types of cards, each arguably a part of roleplaying. Theme, Characters, Plot, Combat and Setting.

The abridged version of the rules, from start to finish.

At the start of the game work out who goes first, then each player places their Theme, two Settings and one Character on the field.
Each turn is broken up into 3 Sets. Before every Set begins a player can choose to move his characters between Settings or give Equipment to the Characters. Unless a card specifies otherwise, you can only equip and move at these times. Each Character can only move once per turn and each Character can only have one Equipment at any time. Only one character may be played per turn for each player.
In the first set, the player who is going first is allowed to play a Plot Card. Their opponent is allowed to play one Plot Card to react to it. In the second set the players switch around, now the first player going second. For the third set it returns to the normal order. At the end of turn, it switches who goes first.
Abilities can be used instead of Plot Cards.

Combat follows a simple order. You take turns (starting with who initiated combat) to pick one Character and select one of three options, an attack, technique or ability, then the target/s. Effects apply in the following order. All interrupt effects apply (such as shoulder barge), then all temporary buffing and debuffing effects apply (such as 'gains 1 Skill'), then all health gain and loss apply (healing/damage) then finally all permanent buffs and debuffs apply. An attack deals the Characters skill in damage. When a character is killed, all allies of that character gain 1 Drama Point.

For example, say a character with 2 skill used Shoulder Barge on an enemy. From this point on, all of that targets attacks or abilities will not go through. Then is the stage where buffs/debuffs apply. Then the damage from Shoulder Barge is dealt to the target.
Another example is Overcharge explosion. It does nothing for the first two phases, then deals its damage, then lowers the users Power.

The game ends when no Plot Cards have been played for 4 Sets (2 chances for each player to play a card), or when a card specifies.

Common Terms Used
Drama Points - Points accumulated by all types of cards. A card can use these Drama Points to trigger an effect on the cards they are on.
Emotional Ties - Representing emotional connections between characters, be they love, friendship, hate, rivalry. Can be Strong Positive, Strong Negative, Negative or Positive.
Capture - When a character you control is on your opponents side and under your control, but cannot move or engage in Combat. To free them, engage Combat in that location.
Defect - When a character you control is on your opponents side and under your control and can engage in Combat or move.
Environment - A plot card which affects a Setting. If a Setting is played, all Settings without an environment are affected by it.

I'm sure I'm missing a lot of details, so when I've posted the cards if you can't figure it out, smack me on the back of the head.

Faq
Q: I don't get how to play
A: Alright, drop me a PM or try to catch me on chat. I'm pretty active there.

Q: X doesn't make sense
A: PM me and I'll try to explain it.

Q: Will you make a card based off something I made?
A: With your permission, I'd love to. I'll need to work out the details with you, so the best thing you can do is drop me a PM and we can get started from there.

Q: X is overpowered
A: I'll make a card to counter it, but please tell me what and why

Q: Where can I find someone to play with?
A: Post on here if you're looking for a game and wait for someone to PM you, or PM someone who has posted on this forum and expressed an interest in playing.

Q: A card of mine has become outdated for plot reasons
A: I'm happy to re-release the card with the new information.

Q: The card based off my character doesn't have enough Health/Skill/Power/Traits
A: Character card creation goes in two phases. Phase one, accuracy. I make the card as true to the owner vision as I can. Phase two, balance. I then make as minor as possible changes as I can to get the character I would like. If you're not satisfied, to be honest, I'd rather remove the character. I don't want to compromise on balance or accuracy.

CARD DUMP INC.

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/PNyu5SP3rYM/viewtopic.php

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